yakuza 0 trouble finder what does it do

After the dance, MJ will once again ask you to pick the black or white box as your reward. Yakuza 0. You can only do this one at a time. Approach them to trigger an event. Return back to the toilets to see her next reply where she tells you where to find her.Head to the save point on the far south of Shofukucho West and you'll trigger a scene. Reward: Kamoji (Rush Ability Master)As you approach Shichifuku Parking Lot (on Shichifuku Street East), you'll be stopped by Kamoji who will explain how his challenges work. After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. The answers you gave her earlier will affect the outcome. Your speed is significantly reduced, but so long as you take the most direct route back to her in The Champion District, you should have plenty of time remaining. The following substory becomes available after giving the homeless people some alcohol. After you successfully win over Sayuri in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Once inside, a Pocket Circuit Fighter will approach you. Exit the game by pressing . Starting Point: Shichifuku StreetPrerequisites: None. Prove her wrong by beating her and this will end the substory. Reward: Fur Belly Warmer (Accessory), Masochistic Man (Security Guard), Ayu Sakurai's Gandhara VideoTowards the south of Pink Street North, you'll see a dominatrix standing over a man. The two of you will go get some drinks at the bar, but Daigo gets upset and leaves. Select the Samba Dancer agent since the Tourmaline is her guaranteed find, meaning you'll obtain this weapon at the end of the search no matter what. I would recommend going with the Silent Shoes because they're a lot harder to obtain. He thanks you, but before you're able to use the phone, some punks come over and knock Idozuka to the ground. Talk with him and he asks you to distract the crowd while he goes to the bathroom. Emiri offers to cook it for Kiryu, but he decides to keep it instead. Starting Point: KomianPrerequisites: None. This also unlocks training with Areshi. You can of course still invest money in order to speed the process up. The guy in the green suit is being harassed, so go ahead and intervene. Majima decides to put a stop to this and her boyfriend will challenge you to a fight. Make sure you pick "Talk to the Farther Woman" so you don't have to re-do the minigame with her. Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. Accept his offer, but unfortunately for you, the battery is dead. Starting Point: Nakamichi AlleyPrerequisites: None. Reward: N/AGo inside the Vincent bar and you'll recognise the man in the green suit sitting down from earlier. Starting Point: SEGA HI-TECH LAND NakamichiPrerequisites: None. Accept his challenge, and upon defeating him, this substory will end. It looks like this cult screws with the memories of their disciples so she can't remember her family. She tells you that she's wearing purple clothes and has long hair, but when Kiryu arrives at the meetup spot, he will spot two girls matching that description. Money Farm. Oct 26, 2017 9,046. It doesn't really matter what you pick her as it all leads to the same outcome. After this, he challenges you to a race. Reward: N/AWhen you walk near the south of Senryo Avenue North, you'll be stopped by a police officer who wants to search you in order to make sure you're not carrying anything dangerous. Check  Mr. Shakedown Takedown for some tips on how to beat him. Make sure to capitalise the S! Reward: N/AAfter finishing your third song at Maharaja Kamurocho (it doesn't matter if you pass or fail the songs), you'll be challenged to a dance battle. appears on your map and then return to the takoyaki stand. Reward: N/AGo all the way south on Pink Street (near the save point) and you should see a guy in black clothing standing there. Once you've done that, exit the building and then re-enter. The time it takes to acquire these weapons and the chances you will receive them are affected by how much money you invest. En.wikipedia.org Yakuza Kiwami is an action-adventure video game developed by Sega.It is a remake of Yakuza, the first game in the Yakuza series, originally released on Sony's PlayStation 2. You'll be interrupted by some street punks, and after defeating them, accept Ayu's request to let her practice S&M with you. This ends the substory and allows you to do training with Kamoji. Starting Point: Sugita BuildingPrerequisites: You must defeat both the Leisure King and the Electronics King in Real Estate Royale first. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "The Woman They Call Professor" (Substory #41) first. Now go back inside the toilet to find out that she where you'll find her reply. Reward: N/AAfter completing substory #66 and left Maharaja Sotenbori, re-enter to find Isobe standing near the bar with a man. s become available after leaving Hogushi Kaikan Massage when your objective is to head over to the Grand. Starting Point: Shofukucho EastPrerequisites: None. She's got another applicant lined up for you, so go ahead and begin the interview. After an unnecessarily long conversation dancing around the fact, what this basically amounts to is that he'll allow you to exchange money between the two main characters. Those were "A movie date" and "Rain at noon." You raise Miho's friendship gauge by purchasing items from the store. Make your way to the south side of Sotenbori Footpath for the next scene. © 2020 GAMESPOT, A RED VENTURES COMPANY. Do so, and while using the facilities, Majima will comment on the graffiti. Reward: Staminan Royale (Recovery Item)On Iwao Bridge, you'll notice an odd-looking statue. Mina will admit that she's been selling her used underwear, but she can't stop because of Sachiko. After the scene, the substory ends. When you see your chance, don't hesitate to make a break for it. Reward: Areshi  (Breaker Ability Master)Go to the alley near the south of Shofukucho West and you'll find three brightly dressed guys standing there. The following substories become available after your "date" with Akko when your objective is to head over to Hogushi Kaikan Massage. Once you arrive at Ashitaba Park, talk to the man in the black suit and accept his offer. After completing Hibiki's customer service final, this substory will trigger. Check  Mr. Shakedown Takedown for some tips on how to beat him. Substory #35 , Telephone Club. Dec 12, 2018 @ 8:26pm Komian fishing location? Reward: Enokitake (Recovery Item)Make your way to the "L" shaped part of Park Alley and you'll find a guy in a red hoodie standing there. Make sure you pick "Move in for a Better Look" which will cause Kiryu to notice yet another girl matching the description and then choose "Talk to the Farther Woman". Approach her she will ask for your protection. Two women standing near the entrance to the alley, Marina wandering around outside, and two more women standing next to the vending machine. Since this is Majima's third postcard being read out on air, Kamiya mentions he has a surprise for him. Accept her challenge and you'll have to beat her on any of the difficulties. Once you've fulfilled the prerequisites, enter the Mach Bowl and speak to Emiri. Talk to the merchant and go after the guy who left and ask him to tell you the password. After this is over, Erran-kun will arrive and you're given the option of telling him the truth or lying about what happened. You get the trouble finder with Kiryu after a miracle johnson sidequest where you escort him down the street fighting off zombies. which will make the guru mad and he'll fight you. Once it's over, this substory will end and you'll unlock him as a friend. Reward: Sakura Storm (Weapon)Go to the park and you should see a man in green standing around the centre looking at a woman and child. When equipped, this accessory will mark enemies on the map including the Mr. Shakedown's. You'll be approached by Luka, finishing the substory and unlocking her as a friend. This ends the substory. Reward: N/AWatch a video at Gandhara Sotenbori and Majima will have a conversation with the clerk. There are 100 substories for this game. Yakuza Zero is the sixth main game in the Yakuza series and a prequel to the first game. Refusing this, the man decides to try and take them by force. The year is 1988 and Japan's in the midst of an economic bubble. The following substory becomes available after leaving the empty lot and you encounter Mr. Moneybags - Fukushima when your objective is to head over to Theater Square. Approach them for a scene, then enter the Sugita Building. Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. Reward: DRAG-ON (Slot Car), Boost Gears (Slot Car Part)Speak to Mika inside the Pocket Circuit Stadium and she challenges you to a race. You'll receive three Pearls if you got everything right, and after the scene, the substory ends. Reward: N/AEnter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #38). The following substory becomes available after searching for weapons at The Dragon & Tiger Sotenbori and collecting the items found. You must play until you reach a game over screen (quitting won't work). The first one you'll find is a guy named Kawabashi. Starting Point: (There is no fixed location)Prerequisites: You need to complete "Play-Money Shakedown" (Substory #98) first. He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. The Trouble Finder accessory will mark all available substories on your map. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. Hideki wants to prove himself to Mika by beating you in a race. She's got yet another applicant lined up for you, so go ahead and start the interview. For information regarding the other trophies in the game, refer to the main trophy guide linked below. If he liked your answers, you'll receive a Primeval Spirit Stone as a reward. Later on, you'll be offered another choice. Hi I am trying to collect money from my buildings I own on yakuza 0 and it's says I need to resolve trouble first? Ranged weapons will also help if you find yourself in a  tight spot.After defeating them, Suda will thank you and hands over the Encounter Finder accessory as a reward. But Kiryu learns the dangers of doing such things during the Vacant Lot Dispute while Oda would do anything to preserve his bond with Tachibana, even if it means killing Makoto. It doesn't matter which one you pick, so if you're not very confident, just pick easy. Reward: Candy (Recovery Item), Etsuko (Hostess)On Sotenbori Street you'll see a queue at the takoyaki stand. Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. She'll call out to you and asks you to pretend to be her boyfriend otherwise she'll be forced to proceed with an arranged marriage. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. Reward: Sunburst (Weapon)As you make your way down Nakamichi Street, you should notice a group of people standing in a queue. The girl was just messing with him. Starting Point: (There is no fixed location)Prerequisites: None. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. That person is Dolce! When you get to the meetup place, make sure you pick "Talk to the Girl in Front" so you don't have to re-do the minigame with her. This can be quite hard and there is a certain amount of RNG involved (her score can vary wildly). Write a reply on the wall and then enter and exit the Utahime Karaoke Bar (it can be any building but that's closest). These thugs claim they were the ones behind the writing, revealing that it was just a scam. Go near her to trigger an event. This will trigger a scene where Majima notices a man using a shoulder bag phone who offers you a chance at giving it a try. This concludes Kiryu's dancing-related substories. Upon arrival, Kiryu walks up to the girl who matches Mirei's description and asks if it's her. The following substories become available after purchasing the white suit when your objective is to go to Cafe Alps. Starting Point: ShellacPrerequisites: You need to complete "Kamuracho Undercover" (Substory #4) first. I would recommend this setup: Spiked Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, High Speed Battery, and the Side Stabilizer. Free Time ... You'll be able to find substories faster using the Trouble Finder accessory which you get from Bob Utsonomiya by trading CP. After that's over, reload the area by entering and exiting a building (or just go far enough away), then go to the entrance of Theater Avenue (just across the street from where the two men were) and you'll see Kato from substory #9. This ends Majima's dancing-related substories. Once you've done that, exit the building and then re-enter. is back. I would recommend this setup: Super Spiked Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gear Plus, High Speed Battery, Bumper Plate, and the Side Stabilizer 2.0. It brings us to the Japan of 1988; when the nation was at the height of its bubble economy. After beating them up, you'll watch a scene with the girl and then you'll unlock her as a friend, ending the substory. Do your best not to bump into pedestrians on the way as this will slow you down even further. Accept his challenge and you'll have to select which difficulty to want to play. He'll start talking with you, and once the conversation is over, the substory ends and you'll unlock him as a friend. Go to the bottom left of Pink Alley and you'll overhear a conversation. Starting Point: Iwao BridgePrerequisites: None. Looking for information on how, when and where is this Trouble Finder Accessory obtainable? Go near them to find out about a fortune teller near the outskirts of The Champion District. The Beast battle style works well here, but if you haven't unlocked that yet, ranged weapons are also very effective, so make sure you equip them if you have any.When that's over, MJ asks you a simple question; black or white? Check out  Say You Wanna Dance for some tips if needed. Simon requests that you bring him a Sakura Storm. The price of the item won't increase it any faster, so feel free to buy the cheapest item. It seems someone didn't appreciate Majima's singing and he will start a fight with you. Interact with him and he explains how he wants to buy something from a "super cool" vending machine, but he can't because it's down a dark alley. Talk with her, then enter and exit the arcade. For some answers that lead to the best possible outcome, look below. This also unlocks Kitajima as a friend. But I’m also the guy who somehow managed to play through Yakuza 0 without doing any of the hostess club management stuff.... super-famicom. For newcomers or for anyone wanting to get the absolute most out of Yakuza Kiwami I can't stress enough how essential spending those CPs wisely. This ends the substory. Reward: (There is no fixed cash reward)This is the other Mr. Shakedown located in Sotenbori. How do I unlock a side quest finder for Majima? Once the conversation is over, leave the bar and exit The Champion District. Once you leave, you'll see that the queue has now gone. He challenges you to a dance-off, but unfortunately for you, Miracle is near perfect and it's literally impossible for you to win. After Koshimizu leaves, Kiryu notices that he forgot his bag and head out to find him. A man will start threatening Sachiko, so beat him up and then she agrees to shut down her burusera ring, ending this substory. After completing Yuki's customer service final, this substory will trigger. Reward: Secret Wallet (Accessory), Riri Kuribayashi's Gandhara VideoJust outside Le Marche Sotenbori on Shofukucho East, you'll see two men standing around. Starting Point: Maharaja SotenboriPrerequisites: You need to complete "Disco Transformation" (Substory #67) first. After the conversation, walk a short distance away (such as The Dragon & Tiger for example) and head back. Yakuza Kiwami doesn’t tell you immediately what to do with these keys, and for the most part you’ll have to discover it yourself, but we’re here to help. Even if you hand something over that would be considered dangerous, Kiryu manages to talk his way out of it. ... Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. This guide aims to explain some basic rules and strategies to help players unfamiliar with Mahjong. For Majima, do the substory after maxing out the friendship meter with the chef at Komian. You need to defeat him to finish this substory. Just as he says that,Youda enters the office and tells Majima that a strange man is here to see him. This ends the substory. The girl is being harassed by some men who are attempting to kidnap her, so Majima steps in to fend them off. Starting Point: Bunzaemon Outdoor MallPrerequisites: None. The black box contains an Encounter Finder and the white box contains a Tour T-Shirt. Reward: Pears x3 (Item), Shizuku Hasegawa's Gandhara VideoGo to Sotenbori Street East, and just outside Kani Douraku, you'll see a man and a woman standing around. You have a fight with him, after which Haruki gives you her contact details, meaning you can invite her on dates to play certain minigames with her in the future. Reward: Sprite Belt (Accessory), Kokoa Aisu's Gandhara VideoOn Sotenbori Street you should see a girl standing around (near Zuboraya). After this, head back inside Shellac and the bartender tells Kiryu that the last time he saw Kasuga was when you two were drinking together, which makes Kiryu feel uneasy. Speak to him and you'll have to hand over a healing item to help him recover. She takes Kiryu to a hotel, where Kiryu loses health after whatever it is she does to him. This ends the substory. Refer to, Initially, you raise the Doll Girl's relationship gauge by giving her specific items from the UFO Catcher machine. Starting Point: Sugita BuildingPrerequisites: You need to complete "Help Wanted" (Substory #15) first. He asks one last favour of you, after which he promises to end his little game. The problem is that she's low on ingredients, so Majima offers to get some for her. Right on cue, a guy runs up claiming she got his fortune was wrong and you'll have a fight on your hands. After you successfully win over Maria in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Defeating him will end the substory. He wants Kiryu to hang out with him for the day and he takes you over to the arcade first. Afterwards, she's impressed by Kiryu's ability not to be fooled and you're given some Mew Shoes as a reward. It brings us to the Japan of 1988; when the nation was at the height of its bubble economy. This time you will play as Kiryu Kazuma and Majima Goro before they became the men we know and love from the later games. Reward: Encounter Finder (Accessory)Near the entrance to Sotenbori Footpath East, you'll find a man on the floor. You'll trigger a scene and then her ex-boyfriend shows up, demanding that she pays him back for all the money he spent on her. Not sure, I'm going off my playthrough from the Japanese version a couple of years back so I don't remember what those numbers stand for. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. You have to choose the black box as a reward. Reward: N/AAfter you have completed substory #25, interact with the desk to write another postcard. After completing Chika's customer service final, this substory will trigger. After you successfully win over Haruki in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. You'll get the trousers he stole from the high school kid, so make your way back to his location on Bunzaemon Outdoor Mall and interact with him. Starting Point: Maharaja KamurochoPrerequisites: You need to finish three songs at Maharaja Kamurocho. Reward: Security Wallet (Accessory)Go to The Champion District and you'll find a woman on the ground at the bottom right of the area. The following substories become available after exiting The Dragon & Tiger Sotenbori when your objective is to head home. After this, head over to Ashitaba Park. After your third time watching a video, enter Gandhara again for a scene. When the scene ends, so do does this substory. Note: It's possible to trigger this substory in Chapter 2, but you can't complete it until you've completed the Real Estate Royale tutorial.Head to Taihei Boulevard, and just to the right of Akaushimaru Tenkaichi Street (near the Dream Machine), you'll see two guys standing there. Enter Earth Angel in the Champion District and a scene will trigger. Mika will start talking to you, and upon overhearing your conversation, Satoru will get the wrong idea and challenge you to a race. After the last event, go back inside and you'll find a troubled Nozomi. Doing so will end the substory.I would recommend this setup: Super Slim Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Capacity Battery, Heavy Suspension, and the Bumper Plate. After the scene, the substory ends. When Kiryu goes after him, he'll see some masked men kidnap Daigo. Reward: Fortune Teller (Advisor)Head down Senryo Avenue and you'll see two women standing by some stairs near the entrance to Pink Alley. Starting Point: Shofukucho SouthPrerequisites: None, Starting Point: Sotenbori Street WestPrerequisites: None. it is an action adventure story rich game where players play as Yakuza Kiryu and Majima who are fighting in the dark underworld of Tokyo and Osaka. You will notice a special large red icon, this represents the trouble spot. Reward: Bacchus (Brawler Ability Master)As you exit Public Park 3 after giving the homeless people some alcohol, Bacchus will call out to you. Whatever you pick, Maguro will invite the two of you inside his place. There is some luck involved, so keep trying and you'll eventually win. Thanks to your distraction, Marui finally uncovers the incriminating evidence on Maguro. After the time runs out, it will send you back to the "Insert Credits" screen. She will explain how her daughter has fallen in with a cult and she wants you to infiltrate them. You need to complete at least five of Majima's substories. This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. These can be acquired from Dragon & Tiger Sotenbori. Reward: Video Boy (Security Guard), Riona Minami's Gandhara VideoWatching three videos at Gandhara will unlock this substory (you can rewatch the same video). You will need at least 30 of them to reach 100%. Kiryu will lose health, and after the scene, the substory will end. He'll then tell you to leave so he can perform some "special Shooreh Pippi" with Iori. Reward: N/AGo towards the taxi when on Bunzaemon Outdoor Mall and you should spot a man in his underwear hiding behind a pillar (opposite where the bikes are). Tell her you are and she'll take you to Cafe Alps where she attempts to sell you AH-HA Water. Genres:Action, Adventure. Despite this, she overpowers Kiryu who's clearly against the whole thing and brings him to a hotel. After he's done, talk to him again and he'll give you a little tutorial on the Pocket Circuit Racing minigame. Tell Iori that "Your mom's gonna be heartbroken!" He goes by the name of Sato, and much like Egashira, you'll find him wandering around Kamurocho. Refer to the list in substory #25's description to see all of the choices that lead to the announcer reading them out. Accept their request, and after meeting with the director, you'll have to make some choices. The purpose of this guide is to explain how to complete the 100 substories and ways to raise all of the friendship gauges found in Yakuza 0 in the best possible way. It's the same deal as the last substory where you can pick whatever difficulty you like, and even if you lose, you can just try again. It's recommended that you only buy one at a time and exit the menu afterwards as this is when it increases. Later in the conversation, you're given a choice, but it doesn't matter how you respond to this. The world of Yakuza 0 contains a myriad of Substories for both Kiryu and Majima.These Substories can be found in many different streets and alleys. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "The Greatest Glory" (Substory #42) and also see the Pocket Circuit Fighter's last friendship event (at 100%). appears on the map. Choose your response then enter and exit the karaoke bar again. Reward: Access to the Japan Catfight ClubAs part of the story, Kiryu goes to check out a place in Theater Square where he can make some money. Make your way to the Pocket Circuit Stadium and speak with Hideki start the race. The following substories become available after leaving Serena when your objective is to check out the empty lot. After defeating him and watching the scene that follows, the substory will end and you'll now be able to train with Bacchus. Starting Point: Hotel DistrictPrerequisites: None. Simply hand something over to finish this substory; it doesn't matter what. It doesn't matter how much you score. Approach them and speak to the woman. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. He tells you that his dream is to cross the bridge without getting beaten up, and he wants you to help make this a reality Accept his request, and after the conversation, you'll have to escort him across the bridge.This can be rather tricky on the harder difficulties. She tells you that she's wearing red clothes and has her hair up, but when Kiryu arrives at the meetup spot, he will spot two girls matching that description. Upon arrival, Kiryu walks up to the girl who matches Maria's description, but upon closer inspection, she's nothing like he imagined! ... so hopefully that works out and isn't too much trouble. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. You'll come across the previous two applicants who are threatening a dog.

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